Animbot is a plugin for Maya that offers an enormous range of features to simplify an animator’s life – adjusting keys, reducing amplitudes, parenting objects without breaking the rig, and so on. If ...
CB: What mocap technology did you use for SPINE, and how did it influence the realism and fluidity of the character animations? Evgeniy Khapugin: We use every motion capture tool ...
Show More Currently in Early Access, MetaHuman Creator is a powerful cloud-based, pixel-streamed tool within the Unreal Engine ecosystem that lets developers create high-fidelity character assets ...
MetaHuman technology aims to allow anyone to create realistic human models in Unreal Engine 5: "MetaHuman is a complete framework that gives anyone the power to create, animate, and use highly ...