CB: What mocap technology did you use for SPINE, and how did it influence the realism and fluidity of the character animations? Evgeniy Khapugin: We use every motion capture tool ...
In Eriksholm: The Stolen Dream, experience an isometric, narrative-driven, stealth game and join Hanna's adventure in the ...
Epic Games has scanned the show host and media personality Geoff Keighley into Fortnite for this year's The Game Awards ...
Show More Currently in Early Access, MetaHuman Creator is a powerful cloud-based, pixel-streamed tool within the Unreal Engine ecosystem that lets developers create high-fidelity character assets ...
Powered by the MetaHuman framework, Virtudio integrates with professional-grade motion capture systems such as Mocopi and ...
Animbot is a plugin for Maya that offers an enormous range of features to simplify an animator’s life – adjusting keys, reducing amplitudes, parenting objects without breaking the rig, and so on. If ...
MetaHuman technology aims to allow anyone to create realistic human models in Unreal Engine 5: "MetaHuman is a complete framework that gives anyone the power to create, animate, and use highly ...