Fundamental concepts of software for computer games and other simulation-based media. Topics will include game design (selecting rules, resources, and player objectives), 2D and 3D game programming, ...
The School of Interactive Games and Media (IGM) comprises faculty from a variety of academic backgrounds with a shared interest in computing as it relates to interactive media, games, simulations, ...
"I originally wanted to be a game developer but I quickly realised I could use my creativity in a lot of disciplines." How would you describe your job? I'm a software developer on a graduate scheme.
The Game Developers Conference (GDC), the world’s largest and longest-running event serving professionals dedicated to the art and science of making g ...